From 88d038e27a7ae054465bdac84bdd59396de3c20c Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Tue, 2 Mar 2021 12:13:28 +0200 Subject: [PATCH 26/26] Unify game.ruleset comments between translated and untranslated rulesets See osdn #41680 Signed-off-by: Marko Lindqvist --- data/goldkeep/game.ruleset | 4 ++-- data/granularity/game.ruleset | 4 ++-- data/stub/game.ruleset | 2 +- data/webperimental/game.ruleset | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index 0be5d55058..28038fa777 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -297,7 +297,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Frighten Hut", "Frighten Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", @@ -594,7 +594,7 @@ diplchance_initial_odds = "Sabotage City", "Sabotage City Escape", ; tile. "Conquer City 2" has the same relation to "Conquer City". So is ; "Enter Hut 2" for "Enter Hut" and "Frighten Hut 2" for "Frighten Hut" and ; "Conquer Extras" for "Conquer Extras 2". -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2", diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index e3d75922a4..37f8e7f262 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -257,7 +257,7 @@ bribe_unit_post_success_forced_actions = "Unit Move" ; performing "Attack". attack_post_success_forced_actions = "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Unit Move" @@ -393,7 +393,7 @@ ui_name_unit_move = _("%sKeep moving%s") ; "Transport Disembark 2" is "Transport Disembark" but from a non native ; tile. -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Unit Move" diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index 6d7f013be2..b84638b795 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -248,7 +248,7 @@ nuke_defender_survival_chance_pct = 0 ;attack_post_success_forced_actions = "Conquer City", "Conquer City 2", ; "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. ; escape_city = "Enter Hut", "Frighten Hut", "Unit Move" diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index a5f1daa18f..2e98d6a4cd 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -289,7 +289,7 @@ attack_post_success_forced_actions = "Conquer City", "Transport Disembark", "Enter Hut","Frighten Hut", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Frighten Hut", "Unit Move" -- 2.30.1