From 5e97bcf0d99cd63f8fa39c2d3ec47b6b4d22b409 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sun, 28 Feb 2021 18:38:39 +0200 Subject: [PATCH 19/19] Fix "unterminated character constant" errors from xgettext See osdn #41659 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 4 ++-- data/civ1/game.ruleset | 4 ++-- data/civ2/game.ruleset | 2 +- data/civ2civ3/game.ruleset | 4 ++-- data/classic/game.ruleset | 4 ++-- data/multiplayer/game.ruleset | 4 ++-- data/sandbox/game.ruleset | 4 ++-- data/sandbox/script.lua | 2 +- data/sandbox/terrain.ruleset | 2 +- 9 files changed, 15 insertions(+), 15 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index 481ce185aa..985c3f90f8 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -289,7 +289,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Enter Hut", "Enter Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", "Unit Move" @@ -527,7 +527,7 @@ diplchance_initial_odds = "Sabotage City", "Steal Tech", "Incite City" ; "Transport Disembark 2" is "Transport Disembark" but from a non native ; tile. "Enter Hut 2" is the same for "Enter Hut". -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Enter Hut 2", "Unit Move" diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index a12f4e6fbd..8f5bd499c5 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -272,7 +272,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Enter Hut", "Enter Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", "Unit Move" @@ -493,7 +493,7 @@ diplchance_initial_odds = "Sabotage City", "Steal Tech", "Incite City" ; Can make the help text less redundant when you document it your self. ; ; "Enter Hut 2" is "Enter Hut" but while being transported. -; The transported version and the native tile version won't appear in the +; The transported version and the native tile version won`t appear in the ; same action selection dialog given their opposite requirements. Avoid ; double entries in the auto help by silencing it. quiet_actions = "Enter Hut 2", "Unit Move" diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index f5bd4b0a7e..0091c8af86 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -270,7 +270,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Frighten Hut", "Frighten Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index f2ad827137..5125e672eb 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -314,7 +314,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Frighten Hut", "Frighten Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", @@ -610,7 +610,7 @@ diplchance_initial_odds = "Sabotage City", "Sabotage City Escape", ; "Transport Disembark 2" is "Transport Disembark" but from a non native ; tile. "Conquer City 2" has the same relation to "Conquer City". So is ; "Enter Hut 2" for "Enter Hut" and "Frighten Hut 2" for "Frighten Hut". -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2", diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index 6ecf976262..8a47c4ee27 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -297,7 +297,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Frighten Hut", "Frighten Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit´s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", @@ -594,7 +594,7 @@ diplchance_initial_odds = "Sabotage City", "Sabotage City Escape", ; tile. "Conquer City 2" has the same relation to "Conquer City". So is ; "Enter Hut 2" for "Enter Hut", "Frighten Hut 2" for "Frighten Hut" and ; "Conquer Extras" for "Conquer Extras 2". -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2", diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index 15d60ba11c..566f802794 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -295,7 +295,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Frighten Hut", "Frighten Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", @@ -573,7 +573,7 @@ diplchance_initial_odds = "Sabotage City", "Sabotage City Escape", ; "Transport Disembark 2" is "Transport Disembark" but from a non native ; tile. "Conquer City 2" has the same relation to "Conquer City". So is ; "Conquer Extras" for "Conquer Extras 2". -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Conquer City 2", diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index 7845de8250..d69da77782 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -314,7 +314,7 @@ attack_post_success_forced_actions = "Conquer City", "Conquer City 2", "Frighten Hut", "Frighten Hut 2", "Unit Move" -; The city that made the unit's current tile native is gone. This is a Hail +; The city that made the unit`s current tile native is gone. This is a Hail ; Mary attempt at survival by performing an action. Evaluated against an ; adjacent tile. Currently only able to target native tiles. escape_city = "Transport Embark", "Enter Hut", "Enter Hut 2", @@ -640,7 +640,7 @@ diplchance_initial_odds = "Sabotage City", "Sabotage City Escape", ; tile. "Conquer City 2" has the same relation to "Conquer City". So is ; "Enter Hut 2" for "Enter Hut", "Frighten Hut 2" for "Frighten Hut" and ; "Conquer Extras" for "Conquer Extras 2". -; The version from the non native tile and the native tile version won't +; The version from the non native tile and the native tile version won`t ; appear in the same action selection dialog given their opposite ; requirements. Avoid double entries in the auto help by silencing it. quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2", diff --git a/data/sandbox/script.lua b/data/sandbox/script.lua index 3f4e394eb0..3164c5549c 100644 --- a/data/sandbox/script.lua +++ b/data/sandbox/script.lua @@ -376,7 +376,7 @@ end -- Add random castles at mountain tops. function place_ancient_castle_ruins() - -- Test castle storming in autogames even if the AI won't build them. + -- Test castle storming in autogames even if the AI won`t build them. -- Narrative excuse: The game starts in 4000 BC. The builders of the -- castles must have drowned in the dark, formless void - taking -- their advanced technology with them. diff --git a/data/sandbox/terrain.ruleset b/data/sandbox/terrain.ruleset index fbdd7eafb9..190de2e885 100644 --- a/data/sandbox/terrain.ruleset +++ b/data/sandbox/terrain.ruleset @@ -1760,7 +1760,7 @@ graphic = "extra.transport_hub" graphic_alt = "extra.ruins" activity_gfx = "None" visibility_req = "Polytheism" -; Can't be reverse engineered and built by players. +; Can`t be reverse engineered and built by players. buildable = FALSE removal_time = 3 helptext = _("\ -- 2.30.1