From 7167d8b70f16e79f3396f3e3cb69c27362fd8292 Mon Sep 17 00:00:00 2001 From: Sveinung Kvilhaugsvik Date: Sun, 21 Feb 2021 15:37:32 +0100 Subject: [PATCH] autohelp: improve "spends all movement" text. See osdn #41625 --- client/helpdata.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/client/helpdata.c b/client/helpdata.c index aaa7ff423b..f5a764abc2 100644 --- a/client/helpdata.c +++ b/client/helpdata.c @@ -2427,20 +2427,22 @@ char *helptext_unit(char *buf, size_t bufsz, struct player *pplayer, /* The dead don't care about movement loss. */ } else if (utype_action_takes_all_mp(utype, paction)) { cat_snprintf(buf, bufsz, - /* TRANS: said about an action. + /* TRANS: Indented unit action property, preserve + * leading spaces. * "MP" = movement points. */ - _(" * takes all remaining MP.\n")); + _(" * spends all remaining MP.\n")); } else if (utype_action_takes_all_mp_if_ustate_is(utype, paction, USP_NATIVE_TILE)) { /* Used in the implementation of slow_invasion in many of the * bundled rulesets and in rulesets upgraded with rscompat from 3.0 * to 3.1. */ cat_snprintf(buf, bufsz, - /* TRANS: said about an action. + /* TRANS: Indented unit action property, preserve + * leading spaces. * "MP" = movement points. */ _(" * ending up on a native tile" - " after the action has been performed" - " takes all remaining MP.\n")); + " after this action has been performed" + " spends all remaining MP.\n")); } if (!utype_is_consumed_by_action(paction, utype) -- 2.20.1