openscenegraph
|
Public Member Functions | |
ShaderAttribute () | |
ShaderAttribute (const ShaderAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual osg::Object * | cloneType () const |
virtual osg::Object * | clone (const osg::CopyOp ©op) const |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual int | compare (const StateAttribute &sa) const |
void | setType (Type type) |
virtual Type | getType () const |
unsigned int | addShader (Shader *shader) |
void | removeShader (unsigned int i) |
unsigned int | getNumShaders () const |
Shader * | getShader (unsigned int i) |
const Shader * | getShader (unsigned int i) const |
unsigned int | addUniform (Uniform *uniform) |
void | removeUniform (unsigned int i) |
unsigned int | getNumUniforms () const |
Uniform * | getUniform (unsigned int i) |
const Uniform * | getUniform (unsigned int i) const |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
virtual void | apply (State &state) const |
virtual void | compileGLObjects (State &state) const |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (State *state=0) const |
![]() | |
StateAttribute () | |
StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Texture * | asTexture () |
virtual const Texture * | asTexture () const |
virtual unsigned int | getMember () const |
TypeMemberPair | getTypeMemberPair () const |
virtual bool | isTextureAttribute () const |
bool | operator< (const StateAttribute &rhs) const |
bool | operator== (const StateAttribute &rhs) const |
bool | operator!= (const StateAttribute &rhs) const |
const ParentList & | getParents () const |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
void | setShaderComponent (ShaderComponent *sc) |
ShaderComponent * | getShaderComponent () |
const ShaderComponent * | getShaderComponent () const |
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
void | setUpdateCallback (StateAttributeCallback *uc) |
StateAttributeCallback * | getUpdateCallback () |
const StateAttributeCallback * | getUpdateCallback () const |
void | setEventCallback (StateAttributeCallback *ec) |
StateAttributeCallback * | getEventCallback () |
const StateAttributeCallback * | getEventCallback () const |
![]() | |
Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
![]() | |
Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Types | |
typedef std::vector < osg::ref_ptr< osg::Uniform > > | Uniforms |
Protected Member Functions | |
virtual | ~ShaderAttribute () |
![]() | |
virtual | ~StateAttribute () |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
![]() | |
virtual | ~Object () |
![]() | |
virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
Type | _type |
Uniforms | _uniforms |
![]() | |
ParentList | _parents |
ref_ptr< ShaderComponent > | _shaderComponent |
ref_ptr< StateAttributeCallback > | _updateCallback |
ref_ptr< StateAttributeCallback > | _eventCallback |
![]() | |
std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
![]() | |
OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
|
protected |
osg::ShaderAttribute::ShaderAttribute | ( | ) |
osg::ShaderAttribute::ShaderAttribute | ( | const ShaderAttribute & | sa, |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY |
||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
|
protectedvirtual |
|
inline |
unsigned int osg::ShaderAttribute::addUniform | ( | Uniform * | uniform | ) |
apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
|
inlinevirtual |
Return the name of the attribute's class type.
Reimplemented from osg::StateAttribute.
|
inlinevirtual |
Clone an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
|
virtual |
Clone the type of an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
|
virtual |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
Default to nothing to compile - all state is applied immediately.
Reimplemented from osg::StateAttribute.
|
virtual |
Return the modes associated with this StateAttribute.
Reimplemented from osg::StateAttribute.
|
inline |
|
inline |
|
inline |
|
inline |
|
inlinevirtual |
Return the Type identifier of the attribute's class type.
Implements osg::StateAttribute.
|
inline |
References osg::Uniform::get().
|
inline |
References osg::Uniform::get().
|
inlinevirtual |
Return true if this and obj are of the same kind of object.
Reimplemented from osg::StateAttribute.
References NULL.
|
inlinevirtual |
Return the name of the attribute's library.
Reimplemented from osg::StateAttribute.
Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.
Reimplemented from osg::StateAttribute.
|
inline |
void osg::ShaderAttribute::removeUniform | ( | unsigned int | i | ) |
|
virtual |
Resize any per context GLObject buffers to specified size.
Reimplemented from osg::StateAttribute.
|
protected |
|
protected |