--- a/kwin/scene-fragment.glsl 2012-01-09 12:31:41.168808030 +0100 +++ b/kwin/scene-fragment.glsl 2012-01-09 17:40:22.084123382 +0100 @@ -12,10 +12,6 @@ tex.a += float(u_forceAlpha); - if (saturation != 1.0) { - tex.rgb = mix(vec3(dot( vec3( 0.30, 0.59, 0.11 ), tex.rgb )), tex.rgb, saturation); - } - tex *= modulation; #ifdef KWIN_SHADER_DEBUG